Life Is Not Purgatory
Sunday, September 12, 2004
Weekend Update
Fri 16:18 - Scouts Canada calls Shani and Don to inform them that they received a booking from a Scout troop and will be enforcing the 10pm-6am 'Quite Time' rules, organizers enter panic mode.
Fri 16:28 - Cameron returns from work and enters the Crisis Centre (Living Room) enters Crisis Manager Mode(TM).
Fri 16:32 - Idea to call Parks & Recreation to obtain special dispensation to use the Kinsmen site, unforunately office is closed, being 4:30pm on a Friday.
Fri 16:35 - Shani immerses herself in the phonebook with websearch assistance, cell phones start calling every campground within 1 hour drive.
Fri 16:40 - Idea to call the Park Ranger on duty, ranger is receptive to plight and calls supervisor. Calls back 10 minutes later to send regrets, but no bureacrat availible to give permission, and neither supervisor nor ranger has authority. However, Crisis Team learns that we may should be able to arrange it for future events with notice.
****
We called everywhere even players parents who own land, but to no avail we had to cancel the Seeds of Promise 'Dusk to Dawn' Caern Building.
I decompressed for a few hours, still in a pretty foul mood before heading to Anna's mage game - and I'm glad I went, even though I almost stormed out after the first few minutes (I was overwhelmed with everything... it all fell into place nicely ans I got into the groove of Issac Jones.)
Had a blast at Seeds of Promise (we simply did our normal game) even though I cam >< this close to tossing an argumentative player from the field and slightly fell back into my foul-ish mood but still came out of it.
Spent the evening with Dave doing Purgatory plot and discussing the events unfolding, it should be a very interesting turn... that I am sure of.
Anyways - off to bed. Night!
Fri 16:18 - Scouts Canada calls Shani and Don to inform them that they received a booking from a Scout troop and will be enforcing the 10pm-6am 'Quite Time' rules, organizers enter panic mode.
Fri 16:28 - Cameron returns from work and enters the Crisis Centre (Living Room) enters Crisis Manager Mode(TM).
Fri 16:32 - Idea to call Parks & Recreation to obtain special dispensation to use the Kinsmen site, unforunately office is closed, being 4:30pm on a Friday.
Fri 16:35 - Shani immerses herself in the phonebook with websearch assistance, cell phones start calling every campground within 1 hour drive.
Fri 16:40 - Idea to call the Park Ranger on duty, ranger is receptive to plight and calls supervisor. Calls back 10 minutes later to send regrets, but no bureacrat availible to give permission, and neither supervisor nor ranger has authority. However, Crisis Team learns that we may should be able to arrange it for future events with notice.
****
We called everywhere even players parents who own land, but to no avail we had to cancel the Seeds of Promise 'Dusk to Dawn' Caern Building.
I decompressed for a few hours, still in a pretty foul mood before heading to Anna's mage game - and I'm glad I went, even though I almost stormed out after the first few minutes (I was overwhelmed with everything... it all fell into place nicely ans I got into the groove of Issac Jones.)
Had a blast at Seeds of Promise (we simply did our normal game) even though I cam >< this close to tossing an argumentative player from the field and slightly fell back into my foul-ish mood but still came out of it.
Spent the evening with Dave doing Purgatory plot and discussing the events unfolding, it should be a very interesting turn... that I am sure of.
Anyways - off to bed. Night!